Friday, August 15, 2008

OMGZ Carrier Command 2!!

Sequels are not bad.
Sequels are not bad.
Sequels are not bad.

*opens an eye, glances at the shelves*

My god! Sequels are not bad sequels are not bad sequels are not bad sequels are not bad sequels are not bad sequels are not bad sequels are not bad...

A sequel to Carrier Command has been announced.
It is THE (t3H) game I'd have loved to work on for an update to the current generation. It was a fantastic game. I played it on both the Amstrad and Atari for hours.
The idea of cruising between islands with a nuclear warship at full throttle, only to arrive to destination and see that your colony had been devastated was paradoxically fun. Meeting the enemy cruiser was even better. You knew that with a good strategy, certain islands would be targets of choice, depending on the way your opponent grew his domination, so with a bit of luck and good timing, you could come in time and try to take it down.
It took so much time to rotate the ship and sail away that you could eventually deal sufficient damage to push it back before it could fully complete its manoeuvre, and eventually destroy it, but that was hard.

I really hope Bohemia Interactive Studio won’t screw up. There’s a lot of potential for multiplayer here. Wait for 2010.

EDIT: A rather spot on review of the game. It was just so complex and good, you have to consider the context.



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