Tuesday, August 31, 2010

Chime... funtastic and smooth

If you've played Lumines, you'll surely see where this game is coming from. What Lumines brought to the puzzle game genre as a cross between fine tuned gameplay and a transcendental sensory experience has shattered the industry, and baffled many players.
It also inspired some designers.
But what this game takes from Lumines for the wrapping, takes from the age old principle of piecing up an entire canvas for the substance.
The bonus: it even manages to remind you of Tetris.
Some tunes aren't exactly stellar, and a couple of visual effects might feel overdone at times, but globally the final structure looks solid and well polished. A few hundred MS points are worth it in my opinion. My main criticism is that I'd rather have that kind of game on a handheld.


No comments: