Tuesday, June 28, 2011

Megaman X cover : Storm Eagle

I loved Megaman X. And one of the reasons for that is that it came with some of the most awesome tunes ever produced for a video game. As always, a fitting music can literally transcend a game, just like Star Wars would have never been Star Wars with muzac.
So I was massaging my memories if I may say and going another round of nostalgia. I went looking for the original themes, I saw those links for some covers, and decided to try them. Sadly, I soon realized that there were many people attempting, trying, but failing at making a proper cover of those awesome themes, either because they're just too out of tune, or lose the rhythm at some point, or have a synth plane that actually kills the guitar and even may make a mess of the combined layers.
Eventually, the simplest take at it may be the most successful.

But there is one guy who can actually do it relatively right, in tune, with a 99.9999 % perfect rhythm, so let's not be shy of giving him a good score. Below, you'll get to hear the original SNES theme, and then the cover, by .

Enjoy!




He added his own touch but it just sounds like j-rock, it's neat.

PS: elizero17's cover of the intro stage theme is also promising, but not perfect (especially regarding the rhythm during the first dozen seconds). I'd say don't listen to her cover if you don't want to spoil your pleasure. I suggest listening to it later, because it is worth it nevertheless!

Wednesday, June 22, 2011

Just so don't forget how Google Inc. thinks

Remembers what the terms of service were for Chrome, before the update:

11.1 You retain copyright and any other rights you already hold in Content which you submit, post or display on or through, the Services. By submitting, posting or displaying the content you give Google a perpetual, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute any Content which you submit, post or display on or through, the Services. This license is for the sole purpose of enabling Google to display, distribute and promote the Services and may be revoked for certain Services as defined in the Additional Terms of those Services.

11.2 You agree that this license includes a right for Google to make such Content available to other companies, organizations or individuals with whom Google has relationships for the provision of syndicated services, and to use such Content in connection with the provision of those services.

11.3 You understand that Google, in performing the required technical steps to provide the Services to our users, may (a) transmit or distribute your Content over various public networks and in various media; and (b) make such changes to your Content as are necessary to conform and adapt that Content to the technical requirements of connecting networks, devices, services or media. You agree that this license shall permit Google to take these actions.

11.4 You confirm and warrant to Google that you have all the rights, power and authority necessary to grant the above license.

I bet you didn't know? You didn't think a company would go that far into violation of your private life, did you?
The reality is that most companies do that. The whole boundaries of what promotion means is quite up to them, but the most worrying bit was the "perpetual, irrevocable, worldwide, royalty-free, and non-exclusive" part.
US legislation is being pushed further and further into lengthening how long a company can hold any information they can gather about you and your activities.
Never forget that : Privacy is beyond gold: it's priceless.
This includes this very blogging service, which is part of Google.

Shamelessly copied from here.

Tuesday, May 31, 2011

Sunday, May 08, 2011

Saturday, April 30, 2011

Paystation

 


Oh boy. This isn't getting any better. I hope most of this is bollocks. OK, it's not like Sony is short on doing things wrong, but still.
After getting its database hacked, the secret group behind this action offered Sony to buy "back" this data but they declined (which is understandable). It's unclear if the claims about personal info and credit card essential numbers are true. Still.... we're yet to hear any excuses.
The data of 75 million accounts has been taken (actually 77, from Sony), and there already are complaints about cc frauds.

Point being, not only breaking down on hackers with those stupid DRMs is not particularly useful, but being zealous about squishing some of them (for instance, graf_chokolo?) with all the might of your industrial power house can actually backfire pretty badly.

Not only Sony has really been a pain in the A with its customers for ages by trying to squeeze as much money as possible out their pockets with those "security" measures, but now, how will they ever be able to expect customers to trust them and their abominable securities that miserably failed?


The shame is boundless.

Monday, April 18, 2011

New Synaps joypad



Among many things, what I love about video games is the introduction of new controllers, ideas gone wild. Sometimes, there are failures, sometimes there are fads, and sometimes there are genuine breakthroughs that feel like they're perfectly balanced.

So I would strongly recommend reading this article about the Synaps splitable joypad. It's choke full of good ideas, although I'd have some cons to fill.
  • The  underside triggers don't really look like they'd be that comfortable to use.
  • The bumpers look like they're too close to the center of the pad.
  • The circular D-pad might not be such a good idea if it doesn't allow the precision of a cross D-pad. Even if it may allow for different pressures, a typical D-pad's advantage is that you know where you're going. It's 12, 3, 6 and 9 o'clock, plus the diagonal intermediaries. That's why I believe that nothing could be superior to a Click Wheel, for it may be THE most perfect D-pad ever built. Smooth, easy to move around, with a small recession in the middle to know where to put your thumb, it only needs to be enhanced so it gets eight axises like on any cross shaped D-pad. It has the ability to send input in any direction with the segmented circular touch pad, which is just ace. Again, just imagine playing Street Fighter IV with a Click Wheel developed for gaming.
Still, the Synaps is a good step in the right direction, and the introduction of the pads on each side is very interesting. That's a new and intuitive way to handle virtual objects. Now, it's hard to tell if both sides, once the joypad is split, will handle well. The presence of powerful magnets, the usual hardware plus two battery packs (no cables are mentioned or visible) will surely make each half quite heavy.