Embarrassing. :)
In a race for who’s going to find the next coolest fluorescent colour to stick on your combat gear, and be sure to get shot within 0.158 seconds on the battlefield, I put an option on the pink, with, if possible, a heart shape gouged in the chest plate.

In some cases, it’s just for the worse. Wearing luminous beacons is not what I’d call a thoughtful moment of military design.
Most of them are well trained no-bullshit soldiers supposed to infiltrate epic enemy hideouts, or the most heavily guarded hives.
Monsters, aliens, spies, commies, whatever.
I’m not trying to badmouth those games. They are great pieces of actionware, and Dead Space looks absolutely promising.
But you know, in the army, shooting first is not an opportunity you’d turn down. Not being shot is even better, if you’d ask me. Making sure everybody can spot you in the dark is probably the last thing you’d actually put down on your wish list. I mean, why bother with camouflage and seamless colours then?

Another puzzling case is Haze. OK, it’s not true glow per se (even if promo shots have the gears literally puke yellow glow), but the spirit remains. Large patches of glaring yellow are featured on the combat suits, and they stick out so much that you still face a daring issue of nonsensical contrast which the super villain army doesn’t seem to care about. Why bother with high tech stuff and nectar biochemicals, when you give your men some equipment which dramatically reduces life survival on the terrain?
We understand nectar is yellow and is a big part of Haze, but you don’t see US troops wear red shirts with white stripes just because they may drink Coke.
Bee impression.
Now check out the Snakes, they’re given real stuff, gears which make a bit more sense.
On the good note, you also have the soldiers from Crysis (you know, the demo tech), or even Master Chief from the Halo series, thankfully spared the edgy glow. The Chief’s dark golden visor is reflective, but not shiny, if that’s what you want to know.

In those dire times of design, where we keep hearing that games have to be more involving and have to rely on better storytelling, which means get infused an hefty does of credibility, even if the milieu is about fantasy or SF, you have to smile at the idea that those pleas for better immersion have to cope with credibility-depleted bullet-patterns of pure coolness blasting fist sized holes through the much precious faith.

Somehow, this makes Old Snake’s sober gear even more primitive, coherently supporting the overall grandpa aura of the last volume.
At least, if you want to wear glow, do it right!
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